In this volume we have an entry from Avery’s Journey, media we are consuming, a deeper dive into the Washington Metro, and how slow listening has brought people together in Silverton, CO.
Colin Kelly is one part of the NYC-based design firm Group Project, who won the competition for the new Better Bin, to replace the ubiquitous green wire mesh litter bins around New York City. We speak about the state of waste collection in NYC, the design ideas and the prototype process behind Better Bin, and what happens when a group of friends suddenly need to become a real company when they become finalists for a massive design competition.
Shaun Mosley is a researcher and designer who works on public sector tools, and reminds us that research is all about caring. Shaun looks for ways to change the way we think and see the world. It’s not Android and iOS that gets him excited, but crafting the tool that saves his coworkers countless hours. Shaun has experience in designing and developing for mobile and desktop based platforms, in addition to working on tangible products that take the experience beyond the screen of the smart device.
I’ve been thinking a lot about content for the pamphlet and podcast, and how this intersects with my day job of building design capacity at big organizations. So I wanted to share three areas of research, which may or may not become an article or podcast.
Architecture professor Karen Kubey speaks about housing justice, how we need to design for abundance, we don’t live in policy, and how housing supply is part of a larger toolbox to provide housing for all.
Cities are sites of aspirations and identities, and ‘play’ can be a means for fostering community engagement. Architect and urbanist Joanne Cheung critiques the prevailing forms of community engagement, suggesting that they are often paternalistic and fail to adequately consider the agency of individuals and communities. Joanne further discuss the implications of power imbalances, the need for co-creation, and how play can act as a ‘scaffolding’ for discussing democratic representation. Play has often become commodified causing an unequal power dynamics in society. Joanne suggests the Cities for Play is but a scaffold in tackling very hard problems democratically, and calls for meaningful engagement through more community-oriented spaces for collective action and creativity.
Graphic designer and artist Tom Badley shares with us his journey practicing as both a designer and artist, banknote design, digital art, his design of Offline Cash, and his book, Art & Money.
Core mindsets for civic teams for problem solving.